Over the past few months, the ETS team has been brainstorming educational applications of virtual and mixed reality devices like the HoloLens. We鈥檝e been collecting great ideas from participants in our workshops 鈥 everything from visualizations of cell biology to exploring a Roman marketplace to using virtual reality to see internal structures of a building in an architecture class. This post highlights a series of examples of virtual reality technology being used to convey Indigenous stories, histories, and experiences. They raise exciting possibilities for VR as a tool for preservation, teaching, and capturing information in its spatial context. Many of these examples are drawn from Elizabeth LaPens茅e鈥檚 Twitter feed () 鈥 Dr. LaPens茅e is an Anishinaabe, M茅tis, and Irish scholar and game developer who is currently an assistant professor in the College of Communication Arts and Sciences at Michigan State University.
360掳 Video
A bridge between traditional video and virtual reality, 360掳 video can be experienced on a variety of devices with varying levels of immersiveness. Whether on a computer screen, a smartphone, or a VR headset, these videos bring the viewer fully into a visual and auditory space and allow them to control their perspective.
Collisions
from on . The film Collisions tells Nyarri Morgan鈥檚 story of witnessing a nuclear bomb test in the Australian bush as a young man. For more information about the film, visit the film鈥檚 website check out this making-of video
from on .
and these news pieces about the film:
Highway of Tears
The virtual reality film Highway of Tears by Anishinaabe filmmaker Lisa Jackson is a documentary about Ramona Wilson, a young woman who went missing along British Columbia鈥檚 Highway 16, a highway where over 40 Indigenous women have disappeared since the 1970s. For more information about the film, check out this making-of video.
Information about the best way to view the video on various devices is available on CBC鈥檚 The Current鈥檚 webpage.
Poi360
The Poi360 project is an interactive documentary home for the M膩ori performance art poi. It includes 360掳 video of poi performance, a documentary, and a growing collection of stories and interviews about the history of poi and its practice and evolution today. Watch the documentary and learn more about the project on the .
Games
Our team has been enjoying the expanding range of games available for the HoloLens, and virtual reality games are popular across devices. The examples below show how virtual reality can bring dynamic and playful exploration to new audiences across time and space.
Cree Syllabics Virtual Reality
The Cree Syllabics Virtual Reality project has brought a 3D language-learning game to three Cree communities in James Bay, Canada. See this for more about the project and the game. You can see on School没's Facebook page.
Future Possibilities
The only idea I've sketched follows constellations & stories that we see not just the stars but the plasma between them.
鈥 Elizabeth LaPens茅e (@odaminowin)
Situated Knowledge
As we鈥檝e played with the HoloLens, we鈥檝e experimented with tools for exploring other spaces and times like Galaxy Explorer and Land of Dinosaurs. We鈥檝e also discussed different ways that the virtual reality could give us information about our surroundings beyond what鈥檚 visible in our own reality.
for virtual field trips into traditional territories as they were before colonization to pass on land teachings. 鈥 Elizabeth LaPens茅e (@odaminowin)
The tools for showing new information about a space through virtual reality devices are still developing, but we鈥檙e excited about the possibilities! One day perhaps we鈥檒l have mixed reality tours of 伊人直播 that contextualize our location on Lenape land or build off of the popular . Further reading for those interested:
- at Novel Alliances
- imagineNATIVE Film + Media Arts Festival digital media works